SoundScape aims to be an audio to landscape/gameplay abstraction.
Part music visualiser part simple game kit.


Currently everything is entangled and the gameplay is set. The the decoupling process is underway.

The intention is to provide an interface to build a game around waveforms, collision detection, player control, custom game events on playback cue and more.


Originally conceived as a small experiment to reproduce the classic flash helicopter game of old see example. It uses the peaks of the audio track to create the cave/cavern the "helicopter" must navigate during playback.

Built using

p5js and p5.collide2d